Let’s Travel to Cities!

UI/UX Design • Advanced Figma Variables • User Research

A community travel platform designed in Figma to help travelers find trustworthy local recommendations without overwhelming search results. Created a personalized questionnaire and recommendation system using Figma variables and conditional logic.

Chicago Helpers Initiative

Physical UX • Service Design • Field Research

A physical UX and service design project transforming urban parks into interactive wildlife learning experiences. Designed signage, animal mascots, and activity passports to help children discover local urban species while encouraging environmental awareness.

VR Forest Defenders

3D Interaction Design • VR Design • UX Research

🏆 HCI International 2026 Finalist

An open-world VR experience designed for the CAVE2 system to teach players about Illinois forest biodiversity loss. Designed interactive gameplay mechanics that let players restore ecosystems while learning conservation concepts.

Biblioteca Popular Genre Pull Tab

UX Research • Product Design • Laser Cutting & Woodwork

Collaborated with a local library founder to build a laser-cut wooden tab system that helps volunteers easily organize book donations and guide visitors through 12 genres.

Physical Office File Folder Prototype

UX Research • Physical Prototyping • Laser Cutting

Redesigned workspace organization for a design professor by turning interview insights into a custom, laser-cut folder and storage box with interchangeable slots.

April Greiman Interview Booklet

Editorial Design • Typography • Grid Systems

A multi-page interview booklet celebrating digital design pioneer April Greiman, using layered geometric shapes and big typography to bring her story to life


I’m a Computer Science + Design graduate who loves listening to people, diving into real-world research, and turning those insights into playful digital and physical experiences. Whether I’m building VR games or physical park adventures, I design by putting human stories first.