Work

Digital and physical design projects focused on making complex information clearer, friendlier, and more engaging.

Let’s Travel to Cities! ‎

UI/UX Design • Advanced Figma Variables • User Research

A travel platform I built in Figma to help travelers skip generic online advice and get real, trustworthy tips for 3 cities using a quick personalized questionnaire and advanced Figma logic.

Chicago Helpers Initiative

Physical UX • Service Design • Field Research

A “park-as-zoo” adventure my team and I designed for kids and families to explore Chicago’s wildlife using physical passports, animal mascots, and interactive signage to make stopping littering fun.

VR Forest Defenders

3D Interaction Design • VR Design • UX Research

🏆 HCI International 2026 Finalist

An open-world VR game built for the CAVE2 simulator where players use axes and sprayers to clear out invasive plants, bringing a native Illinois forest back to life.

Biblioteca Popular Genre Pull Tab

UX Research • Product Design • Laser Cutting & Woodwork

Collaborated with a local library founder to build a laser-cut wooden tab system that helps volunteers easily organize book donations and guide visitors through 12 genres.

Physical Office File Folder Prototype

UX Research • Physical Prototyping • Laser Cutting

Redesigned workspace organization for a design professor by turning interview insights into a custom, laser-cut folder and storage box with interchangeable slots.

April Greiman Interview Booklet

Editorial Design • Typography • Grid Systems

A multi-page interview booklet celebrating digital design pioneer April Greiman, using layered geometric shapes and big typography to bring her story to life